class DamTypeCMProj extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFCMGun'
     DeathString="%o was nailed down by %k's CommandoRifle."
     FemaleSuicide="%o was nailed down by her own CommandoRifle."
     MaleSuicide="%o was nailed down by his own CommandoRifle."
     bArmorStops=False
}
